How to cleanly export deformation bones in FBX for GameEngines ?

   311   0   0
User Avatar
Member
31 posts
Joined: April 2017
Offline
Hello, I am creating a rig for a Game Engine, but I can't figure out how to avoid the CONTROL nulls to be exported as bones along with the deformation bones in the FBX file…….I need a clean skeleton with no extra helper bones, please any suggestions ??? thanks…

Attachments:
questionFBX1.jpg (56.0 KB)
questionFBX2.jpg (28.1 KB)

  • Quick Links