Animated Houdini Asset for UE4
Hi all,
I create procedural animated book, when I add frames to slider and I when in Houdini move with slider, animation is ok, but I when import Houdini asset to unreal and I when move slider in ue4, my bokk Is always static object and pages don't move. I have one question
can I created animation object in Houdini asst and import to ue4?
I thnanks all
Animated Houdini Asset for UE4 Help
3707 4 2- Pavel Dostal
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- dpernuit
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Hi,
The current Houdini frame can't be changed via the unreal plug-in, and the plug-in doesn't support animations.
You could be using a timeshift node to change the frame, but that will give you a new static mesh after each update, which I doubt is what you want.
Instead, you probably want to use FBX export to get your animated mesh in Unreal.
The current Houdini frame can't be changed via the unreal plug-in, and the plug-in doesn't support animations.
You could be using a timeshift node to change the frame, but that will give you a new static mesh after each update, which I doubt is what you want.
Instead, you probably want to use FBX export to get your animated mesh in Unreal.
- Neonzone
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- dpotuznik
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- dpernuit
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