OceanFoam displacement problems

   2020   1   0
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Hello!
I have a problem with oceanfoam displacements.



I've got this result always whenever I put down manualy the oceanfoam sop and link it the result to the oceanSurface shader's oceanfoam particles path.

What you can see in the picture, that first I clicked on the “Small Ocean” from the shelf tool, that puts down automaticly the ocean foam SOP and also creates the link on the oceansurface shader. That renders with no problem.

After that I moved the camera, recached the oceanfoam (from the camera) I disabled the link and point on the path manually, and after that the render is destroyed. I creates these spike artifacts. I made this workflow only for demonstration purpose, that whenever the link for the oceanfoam path is made manualy I got this weird render result.

Does anyone have any idea what Im missing??? Thank you.

Attachments:
ocean.JPG (49.4 KB)

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In the particlefluidsurface1 you might want to change flattening “ extrude polygons” type to planar.
hat helped me once with a similar problem.
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