Advect large scale mist

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Hey,

Little question: I got a static volume which needs to get advected. Should look like must. So not much of a directional movement for the whole volume but more of an ‘intertwisting’ and evolving of swirls. Hope you know what I mean

I built a setup that takes the surface field and places some cross product swirls right under the surface, adjust the noise frequency depending on the depth and also the amp etc… but it's still not convincing me. Do you have an idea how to realize this in an efficient way?





Cheers!
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