I am currently generating particle that emits from an object. The object has its own shader and I want to apply the same shader to my particle, but it's not working as the way I expected. I can't use “attribute from Map” node since I'm not using texture in my shader. I have attached my simple hip file for the reference.
I would really appreciate any word on the matter.
Thank you,
Please Help!! - Applying object surface material to particle not working
362 0 0- millee20
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