Smooth a jagged edge, is it possible?

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Hello everyone,

Basic mesh with noise. Blast all black, and leaves this jagged edge because of the low division level, which is expected.

My question, is there a way of making this edge clean and smooth without the need to subdivide the mesh into something crazy heavy?

Thank you

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Capture.PNG (519.2 KB)

Metalsteve.
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Difficult to see what is going on there, but have you tried the Smooth node?
>>Kays
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here you are, play with the Amount in lerp to see effect

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Dejag.jpg (124.4 KB)
vu_Dejag.hipnc (83.0 KB)

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Hey Vusta.
Attachment Not Found

So I thought it was working, and then it wasnt.
The way I am doing it, blasting whats black, causes weird geometry issues.I have attached a file if anyone has the time to look.

Thank you

Attachments:
vu_DejagWithSphere.hipnc (142.5 KB)

Metalsteve.
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I removed the Add node which removes the weirs geo issue. Its not perfectly smooth but it will work for what I am doing.
Thank you Vusta.
Metalsteve.
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ok, here's the workflow for 3D object with multi holes. Pay attention to my border groups, check at the bottom where I have Create Boundary Groups, so it creates a group for each hole, then in Add, use this fact.

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Dejag2.jpg (169.6 KB)
vu_Dejag3DMultiHoles.hipnc (141.1 KB)

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vusta this is a great little tip and i just wanted to say thanks.
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