Hi, i created snow fall. The snowflake is a flat 2d plane/grid with snowflake texture on it. The problem is because it's a flat grid/card/plane (means has zero thickness) , when the snow is rotating or twirling around and at the time when that plane is parallel to the camera view (so you see a flat line) then it won't visible in the render ? it creates an effect as if the snow is on and off during the falling.
1. How can i fix this the simple way without too much adding too many additional faces/geometry ?
2. How can i fake this in render time so the zero thickness plane (when parallel) will have a thickness so it will be visible in render output.
3. or any other tricks ?
Thanks
add thickness on render time
1628 1 0- metaclay2
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- huey_yeng
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Seems like you might need to use a 3D model of the snowflake instead. I once tackle an FX shot where there is hundreds of feathers slowly drifting and falling downwards and I initially mapped a feather textures onto a plane which are rigged so it can be curve deformed.
The issue is the lack of any thickness for lighting interaction which the client noticed and ended up modelling a low poly feather which solved the issue.
That was back in Maya though but the method should be applicable to any major 3D software.
The issue is the lack of any thickness for lighting interaction which the client noticed and ended up modelling a low poly feather which solved the issue.
That was back in Maya though but the method should be applicable to any major 3D software.
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