Exposing the unreal instance string path as a parameter in HDA's?

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I have a simple HDA that is placing unreal instances along a spline. I'm trying to expose the instance path string as a parameter so I can switch the asset placed along the spline in unreal rather than pre-defining it in the HDA. This doesn't appear to work though. Is this functionality supported? I've verified the HDA working correctly when I just point it to a string rather than exposing it as a parameter.

Thank you for any information you can provide!
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Hi!

Could you share your HDA with us?
This should be working if you're exposing the unreal_instance parameter for example…

see here [www.sidefx.com]

You can also replace those instanced meshes in Unreal by drag and dropping assets on the Houdini Instanced Inputs in the details panel.
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Hey thank you for the reply! Dragging and dropping assets in the Houdini Instanced Inputs panel is exactly what I was looking for. Way more straightforward than copy pasting string references. Much appreciated!
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