export geometry from Houdini to 3d Max

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Hi guys , I have a small problem ,how to export geometry from Houdini to 3d Max
Thanks
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right click on your SOP and select ‘save geometry’ then select the type of geometry you want - I'd say obj….

commercial versions of Houdini have a ROP output driver that you can use to export animated geometry etc…but this is not available in Apprentice.

HTH
Michael Goldfarb | www.odforce.net
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Hi arctor ,thank you for your help and I tried it but did not work because Max does not
recognize the OBJ format and I tried in IGES format and Houdini makes it to big from1.2MB
in TIF to 12Mb in IGES and after importing the file Max start calculating and after 10 minutes crushed . Do you have any other suggestion ?
Thanks in advance

Anyone help me
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A quick google search shows this (OBJ2MAX and MAX2OBJ):
http://www.habware.at/duck6.htm [habware.at]
That website also has plugins for other versions of Max available as well. I can't try it though but maybe it'll work.
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space monster
Hi arctor ,thank you for your help and I tried it but did not work because Max does not
recognize the OBJ format and I tried in IGES format and Houdini makes it to big from1.2MB
in TIF to 12Mb in IGES and after importing the file Max start calculating and after 10 minutes crushed . Do you have any other suggestion ?
Thanks in advance

Anyone help me

I suspect you were saving a poly model to iges, which won't work.

Polys -> OBJ
NURBS -> IGES
The trick is finding just the right hammer for every screw
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if you find yourself stuck with this problem feel free to attach an obj file and I will convert it for you to 3ds format via polytrans
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Yes Simon that exactly what I did
Any suggestions
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Save it as OBJ and use that link that Edward posted to get the plugin for Max so it can read Obj's.

Alternative is a thing called 3dWin
http://www.tb-software.com/index.html [tb-software.com]

It only outputs 3ds files - and they have to be less than 3000 polys, but it's another option.
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One thing you can also try it is using the Realflow plugin for Max and Houdini. Lately I manage to go between the 2 packages using the *.sd format. It can be tricky in the way that sometimes it doesnt work, making it not 100% reliable but when it does, it is sweet for deformed/animated objects. Works most of the time.
Time to get out of this messy world.
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oooops sorry I thought that max supported obj … strange that it doesn't…
anyway - yes the plugins already mentioned will do what you need.
Michael Goldfarb | www.odforce.net
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it's a bit off-topic, but not too much…
is it possible to use rib format for transfer?
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Thanks guys finally I did it. By the way I found this link http://www.maxplugins.de/ [maxplugins.de]
Check it out.
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