My diffcolor image plane doesn't display objects that have been rendered using shaders featuring the layermix node or shaders that have been created by connecting a texture node into the slots in the classic shaders Surface input slots. Any shaders that only use a simple classic shader (with no layermix nodes and external nodes piped into it) work perfectly. Does anyone have a solution for this? At the moment I am working almost exclusively with the classic shader within the mat context.
Thank you.
M
diffcolor Image Plane problem with Layer Mix shaders.
491 0 0- minusthematt
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