Is there a way to import 60 unique hand modeled meshes into houdini and convert them into a geometry cache? Each mesh should be a single frame of the final animation.
Ive done this before using this script (https://docs.unrealengine.com/en-us/Engine/Animation/Tools/VertexAnimationTool/VAT_KF_Meshes)
Here is a 15 or so frame test I did.
Being able to export this as an Alembic geometry cache would give me much more control over the effect. Is it even possible using Houdini?
Turn 60 unique meshes into a single alembic geometry cache.
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- dpernuit
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Hi,
Never tried that myself, but it should be possible to export that as an abc cache via the alembic ROP, see http://www.sidefx.com/docs/houdini/io/alembic.html#export [www.sidefx.com]
Never tried that myself, but it should be possible to export that as an abc cache via the alembic ROP, see http://www.sidefx.com/docs/houdini/io/alembic.html#export [www.sidefx.com]
Edited by dpernuit - May 28, 2018 10:26:05
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