Muscle system and fbx animations

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Hi hope someone can shed light on this.

making animations in Akeytsu to test the muscle system in Houdini. Exported fbx from Akeytsu and brought into Houdini, everything working fine.

Created stoke muscles and attached to bones but when I displace the mesh i get errors on the geometry. Also the muscle centres seem to be out of place from where the muscles are?

What am I doing wrong here?

Hip attached

Many thanks,

Duncan

Attachments:
musclesIssue.hiplc (8.1 MB)
Ogre Mesh_lowUV.fbx (2.4 MB)

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