How to? achieve this in houdini
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- teteerck
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Hi! im learning houdini and a few days ago I found this and I really wanted to create something like it using Houdini, the problem is that I don't really find a way to do it and I'm kinda frustrated, my first idea was to scatter points on the base geometry and then copy to points a grid, but then I'm not sure if that could work or how to make a cloth sim for the grid which should be colliding with each other, idk maybe is easier that I think and im completely in the wrong path haha if someone can guide me a little bit on this little quest ill really be beyond grateful.
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- mestela
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- Joined: May 2006
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- mestela
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- 1872 posts
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Ah, some friends helped point out why my original method wasn't working. This is more what I had in mind, the for loop accumulates the results of the previous loops, so new notes are ray sop'd onto both the torso and the previous notes.
The result has the typical issues that the ray sop has (its not a sim, so its not really taking into account stretching or anything that a sim would), but its not bad.
The result has the typical issues that the ray sop has (its not a sim, so its not really taking into account stretching or anything that a sim would), but its not bad.
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- teteerck
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- Joined: Jan. 2017
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Wow, this is absolutely amazing! I was told about using the ray sop in another forum but I didn't know how to use it, thank you so much for this!
also found very helpful the way you organize your nodes, for some reason, I cant pack and entire biped so I'm duplicating the geo nodes and clipping the biped model in different ways but I'm still unable to pack it entirely yet, ill keep playing with it
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also found very helpful the way you organize your nodes, for some reason, I cant pack and entire biped so I'm duplicating the geo nodes and clipping the biped model in different ways but I'm still unable to pack it entirely yet, ill keep playing with it
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