Retain color id after GameDev Voxel Mesh?

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Hi:
I am trying to utilize GameDev Voxel Mesh sop in my high-poly modeling workflow. While I can get some good high poly result, I lose all color info from the original mesh. Is there a way to somehow retain those color info after the voxel mesh process?
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Hi. Have you tried using an attribute transfer to transfer the colour info?
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mikelyndon-sesi
Hi. Have you tried using an attribute transfer to transfer the colour info?
It works! Thank you!
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