Hi:
I am trying to utilize GameDev Voxel Mesh sop in my high-poly modeling workflow. While I can get some good high poly result, I lose all color info from the original mesh. Is there a way to somehow retain those color info after the voxel mesh process?
Retain color id after GameDev Voxel Mesh?
2337 2 0- Kai Xu
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- mikelyndon-sesi
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- Kai Xu
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