Enable Cooking on Handle Change

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I have to manually click Rebuild Asset in order for changes to handle position to be reflected.

(BTW - In order to get handle to appear, I had to check “Show Parm in Main & Tool Dialogs” )

In UE, I have “transform change triggers cooks” checked.

But moving handle or even entire asset does not cook - only Rebuild Asset seems to work.

Recook Asset does not seem to work at all?

Thanks for any help
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Staff
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Hi,

I fixed a regression caused by 4.20 recently, that caused Static Meshes to not update properly on upon cooking/recooking, requiring a full rebuild of the asset.

Can you try with one of the latest daily build and see if that fixed your recook issue?
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Latest daily fixed it (565)

Thanks :-)
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