HDA inside UE4

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Joined: April 2014
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Apologies if this is something simple but I'm new to UE and the H2UE workflow.

My question is:

How do I access the HDA as a blueprint inside UE?

Of course I can bake the asset to a mesh and blueprint, but that defeats the automatic update if I change the HDA + the work that was done on the blueprint.

Can I keep the HDA inside UE and access it as a blueprint and still retain the ability to update it?

Or alternatively, if I bake it down to a blueprint and mesh how do I propagate HDA updates to it?

Thank you
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Staff
534 posts
Joined: Sept. 2016
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Hi,

Unfortunately, for now HDAs arent accessible from blueprints, but its in our future feature list.
If you wish to update an HDA, its best to keep the Houdini Actor in the editor, and only bake it when satisfied with the result.
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