How to load multiple meshes from the scene, and transfer uvlayout outputs back to each objects?

   1805   3   0
User Avatar
Member
3 posts
Joined: Sept. 2018
Offline
As said in the title, I want to get all meshes from the scene and merge them to do one uvlayout, and output the uv information separately back to the scene.
User Avatar
Member
571 posts
Joined: May 2017
Offline
I am working on a clear sample on this as this is a recurring question (general input of scene meshes). Will post once its ready.
Edited by seelan - Sept. 26, 2018 15:16:01
User Avatar
Member
571 posts
Joined: May 2017
Offline
Check out the new example added in Houdini 16.5.612 (Plugins/HoudiniEngineUnity/Scripts/Examples/HEU_ScriptMeshInputUVLayoutExample.cs).

More info here: https://www.sidefx.com/forum/topic/58218/ [www.sidefx.com]
User Avatar
Member
3 posts
Joined: Sept. 2018
Offline
seelan
Check out the new example added in Houdini 16.5.612 (Plugins/HoudiniEngineUnity/Scripts/Examples/HEU_ScriptMeshInputUVLayoutExample.cs).

More info here: https://www.sidefx.com/forum/topic/58218/ [www.sidefx.com]
Amazing! Thanks so much!
  • Quick Links