affecting shape of water with velocity field

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Hi all, I am trying to make a whirlpool effect and i am doing it by creating a circle and then copying it into itself creating a for each loop where every smaller circle rotates faster than the previous then copying it downwards and tapering it to make the typical “hole” that is formed. I previously made a mistake where i copied the volume created from the effect and put it as the source of the water and got it working but the surface water was stationary, now that i have the surface moving but when I let the effect run it only “spins” the top layer of the water and doesn't go any deeper into the water , any tips? or any help would be appreciated.

Attachments:
Whirlpool13.hipnc (3.1 MB)

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