Quixel Bridge / Houdini Live Link Integration

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CYTE
Is there a way to fix this?

Hey Cyte.

Try adding a treeview pane to your custom desktop, it is used to locate your current location. Without that it falls back to create it in /mat.
/M

Personal Houdini test videos, http://vimeo.com/magnusl3d/ [vimeo.com]
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Hey Magnus,

you`re the man! works perfectly thanks a lot!

Cheers
CYTE
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Today a new update of the Houdini LiveLink plugin was released, version 1.9.4. Here is a little change log since the previous 1.8 version.

  • The LiveLink UI will now only show Render engines actually loaded by Houdini.

  • There is a new “Settings” window in “Quixel Megascans” drop-down menu, making it easier to edit the settings.

  • There is a new direct link in the “Quixel Megascans” drop-down menu to the online documentation.

  • Export for PNG / TGA / TIFF file formats should now work better.

  • The “Use EXR Displacement” toggle on all the HDAs have been removed, it now happens at export time instead.

  • Arnold Warning for No extension for filename “” have been fixed.

  • Arnold .TX generation has been changed to ON by default.

  • Arnold and Octane HDAs have been updated to output fallback values when no textures are assigned, which should result in some materials looking better now.

  • Redshift TriPlanar Quixel HDA input pins now work as expected.

  • Octane Scattering had broken, should now work again.

  • a “UI UpScale” options was added in the new settings window.

  • Arnold Instances changed to ‘Fast Point Instancing’ so they cast shadows.

  • Arnold default material added to instance sphere and grid so they can receive shadows.

  • Exporting Atlases such as leaves with opacity would crash the exporter when exported materials had opacity and was exported for Arnold. This has been fixed.

  • The Display flag for the objects created inside the “SOURCE” Subnets are now turned off.

  • The Octane ‘Hide object’ parameter to fix scattering didn’t work correctly for none scatter objects that had multiple objects. This should now work correctly.

  • A rare case when a scatter object consisted of several source files instead of one with several items with in it, would set the display flags wrong for Octanes ‘hide object in render’ parameter. This should now work correctly.
Edited by MagnusL3D - Dec. 12, 2018 15:10:46
/M

Personal Houdini test videos, http://vimeo.com/magnusl3d/ [vimeo.com]
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