Quixel Bridge / Houdini Live Link Integration

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@efxlab, So in all that text I also read “works fine” so does that mean it works fine ? warnings are just warnings shouldn't cause any issues and yes it's for the upcomming wind things.
/M

Personal Houdini test videos, http://vimeo.com/magnusl3d/ [vimeo.com]
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MagnusL3D
yes it's for the upcomming wind things.

excellent ! good work
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Can anyone explain how you scatter using paint?
I know you have to type some code in the wrangle but mine isn't working.
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Did you check the post on the first page on my question?
there's a .hip file and code.

rob
Apprentice Attribute / Houdini 17.0.381 / GTX 970 - driver 411.63
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Hi,
Is it possible to add a material Live Link for Render Man in Houdini?

Gero
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Sorry for late answers but,

aaronsbot
Can anyone explain how you scatter using paint?
I know you have to type some code in the wrangle but mine isn't working.

As Rob pointed out there is a example file at the start of the thread but a short explenation is that I just put a wrangle node after the paint generally and type in:
f@density = v@Cd.r;
Since the scattering is all based on the density attribute and white color = 1 means density = 1 etc.

limbicnation
Is it possible to add a material Live Link for Render Man in Houdini?
Everything is possible, currently there is no plan for it but I would suggest to perhaps report it through their help system so it gets logged in the proper databases etc. I will however also mention it

Here is that page:
https://megascans.zendesk.com/hc/en-us/requests/new? [megascans.zendesk.com]
Edited by MagnusL3D - Jan. 30, 2019 16:32:21
/M

Personal Houdini test videos, http://vimeo.com/magnusl3d/ [vimeo.com]
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