Hi,
I made a very simple destruction animation in houdini(voronoi fracture) and its all working fine, but when i try to export it as fbx or even alembic, i cant get anything to go to 3dsmax or unreal engine. (unreal imports the objects, but no animation).
Anyone knows whats the proper workflow to do this?(I tried exporting both the autodop network and just my “object” sop, but neither got me this working.
please help
thanks
exporting FBX (or even alembic) is not working(Autodop network)
1295 2 2- mulafraga
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- Sadjad Rabiee
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Hi
Which license are you using ?
Which way are you using for exporting them into Alembic ?
Exporting Menu ?!
Maybe you pointed it to wrong node, you should point it to dopimport node.
I think the easiest way is using Alembic Ouput ROP inside SOP Level.
Just connect output of dopimport node to this.
Also check the file size and make sure there is any data in abc files.
If your problem not gonna solved would be great if send any screen shot from your workflow.
Which license are you using ?
Which way are you using for exporting them into Alembic ?
Exporting Menu ?!
Maybe you pointed it to wrong node, you should point it to dopimport node.
I think the easiest way is using Alembic Ouput ROP inside SOP Level.
Just connect output of dopimport node to this.
Also check the file size and make sure there is any data in abc files.
If your problem not gonna solved would be great if send any screen shot from your workflow.
- mulafraga
- Member
- 30 posts
- Joined: Jan. 2012
- Offline
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