Build lighting

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When I build light for static mesh and play
I have problem, baked light on my instansing look bad
but if I don't tune on game mode it look good



Unreal Engine 4.21.1
Houdini Engine 17.0.459
Edited by unitmotion - Jan. 13, 2019 09:03:57

Attachments:
Light.zip (5.1 MB)
bild_test.hda (18.7 KB)

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Which Unreal Engine version is it?
Once you baked the hda out, you should have something like a Blueprint with instance static mesh component and a static mesh. Those assets would then be native Unreal assets. If you set the settings on those correctly it should be all good.
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