till learning Houdini :
im trying to glue constrain on animated rbd pieces of this walking man with active attribute triggered over time and the man fall into pieces, how i can tell constraints if one piece is active then make the one that attached to it active too so that they fall together . because they will stay flying in the air like that if one piece is active and deformed= 0 and the other one that attached to it is non active but deformed still = 1 ; does that make since? im sure there some vex wrangle on constraint to do such thing. Maybe im using the wrong constraint ?
RBD constraints on animated geo
1342 0 1- Ash_K
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