Middle Mouse Button In Houdini (Without Middle Mouse Button)

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I don't have a middle mouse button and hoping to continue to use houdini without it. Wall I'm running into is MMB clicking on a node to see attributes and other details. Right now using the “Show Information” shows only a limited amount of information on the node:


How do I get it to show all the information below without MMB(This is after I've plugged in a mouse with a middle mouse button)
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That's the same amount of information in the same dialog. The first one just hasn't cooked yet, so there's nothing more to show. Neither screen shot shows the info pop-up from the middle mouse, which has no menu bar like that.

The middle mouse button is indispensable in Houdini, and is listed as a requirement https://www.sidefx.com/Support/system-requirements/ [www.sidefx.com]
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You can fake it by remapping a keyboard button, but thats only a stop-gap solution. To use houdini properly, get a 3 button mouse (or at the very least a mouse with a clickable scrollwheel, which is 99% of mice these days).

Keyboard remapping trick: http://www.tokeru.com/cgwiki/index.php?title=HoudiniUserInterfaceTips#Houdini_on_a_laptop.2C_middle_mouse_button [www.tokeru.com]
http://www.tokeru.com/cgwiki [www.tokeru.com]
https://www.patreon.com/mattestela [www.patreon.com]
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Houdini works fine without the MMB on MacOS, you need to add the following to the “houdini.env” configuration file in “~/Library/Preferences/Houdini/17.0/”:

# HOUDINI MIDDLE MOUSE PAN ENABLE/DISABLE
# Tuesday 13th November 2018
# Source: Houdini Forum Topic “Middle Mouse on Macbook” 14th Jun 2018
# https://www.sidefx.com/forum/topic/56426/?page=1#post-252948 [www.sidefx.com] (penultimate post)
# System Preferences > Trackpad > Point & Click > Secondary Click set to:
# Click in bottom left corner or Click in bottom right corner.

HOUDINI_MMB_PAN = 0

I have included my comments (the lines preceded by a #).
Edited by Charles Kirk - Jan. 27, 2019 08:41:44
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mestela
You can fake it by remapping a keyboard button, but thats only a stop-gap solution. To use houdini properly, get a 3 button mouse (or at the very least a mouse with a clickable scrollwheel, which is 99% of mice these days).

Keyboard remapping trick: http://www.tokeru.com/cgwiki/index.php?title=HoudiniUserInterfaceTips#Houdini_on_a_laptop.2C_middle_mouse_button [www.tokeru.com]

This is just what I needed! Thank you

penboack
y 13th November 2018
# Source: Houdini Forum Topic “Middle Mouse on Macbook” 14th Jun 2018
# https://www.sidefx.com/forum/topic/56426/?page=1#post-252948 [www.sidefx.com] (penultimate post)
# System Preferences > Trackpad > Point & Click > Secondary Click set to:
# Click in bottom left corner or Click in bottom right corner.

HOUDINI_MMB_PAN = 0

I have included my comments (the lines preceded by a #).

Thanks! Very useful.
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Other options to provide a MMB-equivalent include jitouch [www.jitouch.com] and BetterTouchTool [folivora.ai], which let you map a three-finger click, for example.
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I have a PC with normal mouse. My scroll is working fine, but when i press it to move in obj level or in the view port or even try to see node info nothing is happening. Any help about that? I am with windows 10.
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I noticed that MMB click on node output no longer summons op menu and it is thus no longer possible to branch off new node. Bug or feature ? Is there any way to bring it back ? It is double plus moderately annoying.
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I noticed that MMB click on node output no longer summons op menu and it is thus no longer possible to branch off new node. Bug or feature ? Is there any way to bring it back ? It is double plus moderately annoying.

I'm missing this feature as well. I've found a workaround by dragging a line away from the output of the node you want to branch away from, then hit tab. Your new node will be dropped outside of the flow.
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