Hi all,
First off, I should say that I am new to Houdini, coming from a Blender background, so if I ask silly questions, I apologise in advance.
My ultimate goal if to create sci-fi style car bodies using Houdini, akin to what Akira Saito over at Polyphony has managed to achieve, outlined in the talk:
http://cdn2.gran-turismo.com/data/www/pdi_publications/cedec2018_proceduralHardSurfaceDesignWithHoudiniLight.pdf [cdn2.gran-turismo.com]
Its in Japanese, but the images tell a fairly solid story.
Basically, I am looking for a way to sculpt contour lines into a car body.
So to go from a smooth body like this (ignoring the arrows, they are the authors):
To a contoured body like these:
As I mentioned, I am pretty new to Houdini, so any pointers on where to get started would be greatly appreciated!
Cheers
Carve Contour Lines
2195 2 1- derp
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- filipw
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- CYTE
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Hey derp,
maybe booleans are what you are looking for. You make a smooth shape out of Spheres etc. you can then convert these shapes to a vdb convert it back to polygons. from this smooth base shape, you can boolean subtract other shapes that define and create your design.
Take a look at the attachment.
Cheers
CYTE
maybe booleans are what you are looking for. You make a smooth shape out of Spheres etc. you can then convert these shapes to a vdb convert it back to polygons. from this smooth base shape, you can boolean subtract other shapes that define and create your design.
Take a look at the attachment.
Cheers
CYTE
Edited by CYTE - Feb. 16, 2019 10:35:48
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