Hello.
I've been searching for a few days on how to render a lightmap (or a “shadowmap”) for my HeightField, but with no results…
It seems something that the “GameDev Terrain Texture ROP” should include, but doesn't.
Do I need to set up an overhead orthographic camera that captures the entire map? Is there a tutorial somewhere on this? Would I need to convert it to polygons first? Surely there must be some tutorial out there that deals with how to get a lightmap out of Houdini…
How do I generate a lightmap/shadowmap for a HeightField?
390 0 0- DSpider
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