Offsetting animation for each copy

   1688   0   1
User Avatar
Member
109 posts
Joined: June 2008
Offline
Question about offsetting animation so that animation finishes different time for each object…If you open the attached Houdini file you understand what i mean: a HIP file is more than a 1000 words

I have a box with animation. I scatter some points to grid, and then i copy the box to those points. Each copy i stamp using ‘@ptnum’ expression. Then i use TimeShift SOP with ‘$F-stamp(’../copy1', ‘cf’, 0)' expression.

The question: is there a way to achieve this without TimeShift and stamping?

Cheers
-kimmo
Edited by KiLa - Feb. 28, 2019 14:59:13

Attachments:
animation.hipnc (67.3 KB)

  • Quick Links