Question about offsetting animation so that animation finishes different time for each object…If you open the attached Houdini file you understand what i mean: a HIP file is more than a 1000 words
I have a box with animation. I scatter some points to grid, and then i copy the box to those points. Each copy i stamp using ‘@ptnum’ expression. Then i use TimeShift SOP with ‘$F-stamp(’../copy1', ‘cf’, 0)' expression.
The question: is there a way to achieve this without TimeShift and stamping?
Cheers
-kimmo
Offsetting animation for each copy
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