How would I go about turning every object in a rig into a task to be processed?
Or how would you turn every object in a object sub-network into a task?
How would you do it for a object network container?
Is it possible to process all elements of a rig?
1936 2 0- DASD
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- kenxu
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- jason_iversen
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kenxu
So if you can figure out how to represent your rig as geometry
Perhaps the Bone Link SOP could help with this?
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
also, http://www.odforce.net [www.odforce.net]
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