Is it possible to process all elements of a rig?

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How would I go about turning every object in a rig into a task to be processed?

Or how would you turn every object in a object sub-network into a task?
How would you do it for a object network container?
Edited by DASD - March 14, 2019 05:28:22
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We currently have the Geometry Import node in TOPS to handle importing geometry data as workitems. So if you can figure out how to represent your rig as geometry data, that would be one way. Another way would be via some scripting - via the Python Processor node, for example.
- Ken Xu
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kenxu
So if you can figure out how to represent your rig as geometry

Perhaps the Bone Link SOP could help with this?
jason iversen, houdini procedural pipeline supervisor @ weta digital
also, http://www.odforce.net [www.odforce.net]
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