Hair
863 0 0- Jim Rutherford
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- 67 posts
- Joined: May 2013
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I'm putting hair on my character…long hair, short hair, facial hair, eyebrows, etc…Is it better to follow the 16 masterclass workflow by using painted density attributes for each part or use the 16.5 masterclass workflow where he used primitive groups. I would think the grouping would cook faster?
Edited by Jim Rutherford - March 22, 2019 12:53:52
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