Vellum Drape not looking natural, scale issue?

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Hi Guys,

I am facing an strange issue with Vellum. I am trying out the latest Houdini v17.5 and following H17 master class vellum tutorial from here:
https://www.youtube.com/watch?v=Fe–nF-BvOQ&t=383s [www.youtube.com]

In my scene, the vellum doesnt seem to react in a same way as shown in the tutorial.

First, while resampling the curve, I had to use higher value of “length” attribute unlike the video, same for the fuse node - higher snap distance value. But in the video, he could get away using very low values.

Second, the default drape is not looking natural, its looking very stiff as if there is no gravity/mass applied.

I thought there was something wrong with the scale, I tried changing the Uniform Scale value of Geo sop, but it doesnt create any difference.

I am attaching the hip and alembic file,its a very basic scene. If anyone can take a look at my scene and help me figure out whats wrong, that will be great.

Thanks,



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Attachments:
mocap_abc.rar (12.6 MB)
vellum_cloth_sim03.hipnc (442.7 KB)

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