dust

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Hi there,
I just watched “The Hulk”. I just found the dust and sand looked very real in “The Hulk” especially when the Hulk was running on the dessert and step on the ground. right now I am trying to make similar thing with Houdini's particle. This is going to be my first pop project. Could anyone show me a direction of how I should begin. I am planning to use rman's noise cloud with opacity for the particles dust shader. Hopefully, it would have some volume looking. But the force is really a hard topic for me. Does anyone know how ILM did their dust for the Hulk?

Any help will be greatly appreciated!
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