<UDIM> tagged maps do not get picked up in pre-flight

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Hi!

so, I am trying to figure out a way to copy all the textures used in a file to one folder. Basically cleaning up the mess I made while doing textures/look-dev.

Instead of going to each folder location and figuring out which .tex file corresponds to which .exr, I would just like to copy all the textures used in a scene and go from there.

I tried using the pre-flight window but when I try to check the textured mapeed as <UDIM> , houdini says that missing files cannot be marked as required.

Is there a workaround for this?

Thankyou!
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