Collision problem - rigid body and FLIP sim

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Hi guys,
I have a huge problem with collisions between rigid body obj and FLIP sim particles. The thing is, visualised collision object looks ok, but after plugging both rigid body solver and FLIP solver to a merge node set to collide relationship, I get some freakin' white something, that seems to be really the thing controlling my collisions (and it's pretty darn less accurate than the convex hull created earlier in the node tree). On the attached screenshot you can clearly see my collision visualisation (blue), and that something (white).
I think I've tried everything to get my collisions right, and tried to search for some solutions online, but nothing seems to work. Unless I miss something, I don't think I can figure it out myself. Any help please?

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Collision_madness.jpg (398.8 KB)

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