Subdivide SOP On a SIngle Axis

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So I have an established group of non adjacent primitives that I want to divide into two equal pieces, so my first thought was to utilize a Subdivide SOP but Subdivide, as far as I can tell, divides on both a horizontal and a vertical axis, and I would ideally like a solution that lets me choose a single axis. I am willing to look into VEX if there isn't a node that does what I am looking for, but if that is the best way forward I would love to here any advice on a solution. Most of what I have found on splitting a primitive in VEX looks a bit nightmarish. Thanks for taking the time to answer.
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divide sop has a bricker polygons parameter that can be helpful.

Check the this example file, It's NOT an efficient method. And you might need to work a bit to implement it for your needs.
But it could be a starting point..


I would like to know a better solution,
cheers
Edited by Andr - June 20, 2019 15:23:19

Attachments:
bricker.hiplc (74.3 KB)

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