maps baker 'foreach' or Wedge? 200 objects/prim to bake.

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Hello all,
I'm a little used to houdini but for now i have to go for a new challenge.

I have to bake maps of a lot of objects/primitives ( 200/300 )

And I'm looking for a solution about some way to do it quick.

Actually i'm just on a small scene with 3 objects in a geo ( a cube, a sphere, a pig head)

They have their own uv, and their own group and when I use connectivity they have their own attribute by prim.

How can i do to use a simple map baker to generate 3 differents map by prim attribute or group name?

I thought about a foreach by piece attribute but i don't know at wich step should i connect sop_maps_baker SOP .

Or should I use ROP Bake texture wich a Wedge ROP?

My final task would be : object 01 with High Res 01 , OBJ02 with HR02, up to near 200..
If I can make some automatic process this would be fantastic.

What do you think about it?

Thanks for your help,
Greetings
Fred

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