so results are for now:
1-2 minutes to cook highpoly+lowpoly
25 minutes “prepair” (i don't know what) before actual bake
15 minutes baking a color map (from actual color map, not from vertex color)+ a tangent map in 4k.
from this, the part that takes the most of the time (more than 10 minutes) is called: Evaluating python (whatever that means)
so basically creating the meshes takes 1-2 minutes, and from hitting the bake button until i get the baked maps, it takes 40 minutes.
and displacement quality is still not “production quality”.
my biggest problem is i have to use displacement to achieve every detail on highres.
i can't mix my displacement map+tangent map got from displacement map, because if i use displacement map+tangent map i “show” the same information twice (once as displace, once as tangent normal)
the method that the blacksmith dev team used gives false result, so i guess they used some kind of custom shader or baker or don't know what that not shown on the presentation
i've got a freezed hip file, size is 1.5 gigabyte
![](/static/djangobb_forum/img/smilies/smile.png)
should i upload it?
![](/static/djangobb_forum/img/smilies/tongue.png)
and in top of that my baked maps (both color and tangent) are noised with some “trash pixels”
of course highpoly is not containing that kind of “trash”