Hi,
I'm trying to follow along with Indiepixels PDG tutorial for Unity. I've got to the stage where he applies the textures to the terrain using masks, however, when I cook the texture nodes, the outputted terrain is pink, meaning no material has been assigned to it. Do I need to do this manually or is there a setting that I'm unaware of and haven't assigned it properly.
On Houdini 17.5 and Unity 2019.3 Alpha.
Would appreciate any help!
No matrial assigned to terrain
1545 4 0- olindstrom
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- daschatten
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olindstrom
Hi,
I'm trying to follow along with Indiepixels PDG tutorial for Unity. I've got to the stage where he applies the textures to the terrain using masks, however, when I cook the texture nodes, the outputted terrain is pink, meaning no material has been assigned to it. Do I need to do this manually or is there a setting that I'm unaware of and haven't assigned it properly.
On Houdini 17.5 and Unity 2019.3 Alpha.
Would appreciate any help!
Have you set a default terrain material in HoudiniEngine -> Plugin Settings?
- olindstrom
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daschattenolindstrom
Hi,
I'm trying to follow along with Indiepixels PDG tutorial for Unity. I've got to the stage where he applies the textures to the terrain using masks, however, when I cook the texture nodes, the outputted terrain is pink, meaning no material has been assigned to it. Do I need to do this manually or is there a setting that I'm unaware of and haven't assigned it properly.
On Houdini 17.5 and Unity 2019.3 Alpha.
Would appreciate any help!
Have you set a default terrain material in HoudiniEngine -> Plugin Settings?
That option does not show up for me. Could there be an issue with Unity 2019.3? Or is it an issue with the version of the Houdini engine? Currentlu 3.2.4.
- olindstrom
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- olindstrom
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