DM 2

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Joined: Dec. 2006
DM 2 for Houdini released! Product link: []

What's new:
General changes:
1. Soft Boolean 2.0:
1.1. Revamped core
1.2. Revamped UI
1.3. Better fillet build algorithm
1.4. Smart normals allows to get very nice models without tweaks
1.5. Faster then Soft Boolean 1.*, despite it always builds normals
1.6. Different analyzation modes
2. Insert Mesh 2.0 now uses smart normals, which leads to much cleaner results
3. Geometry Library 2.0 allows to save models with materials
4. Lots of DM HDAs fixes

Modeler 2.0:
1. Edge Flow can be used to set flow for selected edges or using, previously inserted, multiply edge loops
2. Push tool now highlights edge under the mouse pointer, which leads to much stable use of RMB menu tools
3. Push tool can set flow for highlighted edge or loop
4. Flatten menu (Alt+F) now uses gestures. It is a very fast way to flatten components by left, right, top or bottom directions
5. You can now convert selected edges to loops with A+RMB hotkey
6. Align view is now works like in 3dCoat or ZBrush. Press Shift while rotating the viewport camera
7. ToolsPanel (Spacebar key) has now a “Custom” section - a place where you can use custom scripts or stock Houdini tools
8. “Relax Selection” tool, applied to edges, now uses a new Smooth Edges HDA. It allows to smooth selected edges as separate curves
9. More uses of mouse wheel in some modeling states
10. Extrude tool can now extrude edges in screen space or using Shift and Ctrl to move by the best axis
11. Selector is a powerful fast way to select geometry by features like, component normal or vertex count etc
12. “Pick Duplicate Material” tool can be used to quickly select material from face and assign it's copy
13. Extrude and MoveExtrude tools are now combined
14. Inset tool removed, use Extrude instead
15. Modeler menu now has more tools
16. Some hotkeys changes

Modeler Topo:
1. New tools category “Topo”
2. Can be used to quickly create retopology of high-poly models
3. Use any of modeling tool and finish edits with a Project tool
4. Special red cursor indicates that you are in Topo mode
5. Native retopology tools are now better integrated into Modeler and Modeler menu
6. F1-F6 keys can be used to switch between TopoBuild SOP modes without actual state activation
7. Special TopoStripe tool can speedup retopology stage with drawing ribbons and circles

Modeler UVs:

1. New tools category “UV”
2. “UV Auto Flatten” HDA automatically creates UV map. Can be used in combination with Unwrap and UV Layout tool
3. Unwrap HDA 3.0 is now integrated to the Modeler mode.
Use Ctrl+RMB or Connect tool (V) to pick edges without needs for pressing buttons in the Parameters pane
4. Connect tool (V), called in UV viewport, sew edges interactively
5. MMB, Shift+MMB, Ctrl+MMB can be used to transform UVs quickly
6. Flatten menu (Alt+F) can be used to flatten UVs by left, right, top or bottom directions
Edited by vux - Aug. 19, 2019 19:25:05

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Joined: July 2015
Any new videos Alexey?
Manuel Köster - FX @ Animal Logic
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