Force ROP geometry to to follow index

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I have a wedge TOP with 3 items and a ROP Geometry to simulate some particles but I didn't find a way to control which variation I want the ROP geo to start first and so on, it always varies which index that it starts just after cooking the workitems is there a way to force it to start and follow a certain order?

I hope I am making sense.

Thanks.
Edited by mzigaib - Sept. 10, 2019 17:40:33
https://vimeo.com/user2163076 [vimeo.com]
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In general PDG cooks things parallel, so unless there is a dependency to force a specific order, it'll cook asynchronously in random order. But, in case I didn't understand you correctly, please post a file?
- Ken Xu
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