Hi there, Houdini newbie here. I'm trying to create an ocean in a bottle kind of effect with a little boat sailing through a stormy sea. I've got the simulation of the ocean and boat created using a guided ocean layer and it's looking pretty good, however, now I want to get some interaction at the edges of the container and I've hit a dead end.
Ideally, I'd use just the perimeter as a flip sim and drive it with the ocean spectrum in a similar fashion to how the boat sim is done and then blend it all together.
Is this possible or is there a better way to approach this? Thanks in advance!
'Ocean in a Bottle' Effect Help
639 0 0- joelfernandes
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