Hi,
Whenever we use a SDF collision object and get velocities either from the sop-geo, or from a vdb field, it always generates an offset away from the collider of the length of the velocity.
Is there a way to not get it but still get the velocity considered for the collision solving? Is this a bug?
Thanks,
Goran
Collision offset from velocities on SDF-collider
1143 1 1- StormbornVfx
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