Paticle Simulation to 3dsamx

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Hi
I am newbie in houdini.
I have simulated particles that run out from a surface and fade away ( I am learning from Entagma tutorials)

I do not want work with mantra or redshift inside houdini , I want always to take my entire scene to 3dsmax just for rendering.

I try houdini engine for 3dsmax for this particle simulation but no success. what is the best workflow?

I think to get alembic files from houdini to max or fbx is good way but I do not know how.

If anybody can guide me with the best workflow, any link that explained or tutorial,…

thank you
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