Procedural mesh generated with UE4 spline

   2372   1   1
User Avatar
Member
3 posts
Joined: Sept. 2013
Offline
Hi,

I was watching this video:



and I'd like to know if it's possible to feed a UE4 spline (generated at runtime) to achieve such an effect.

Is it currently possible? Or will it be possible in UE4 plugin V2?

Thanks.
Edited by Luciano Iurino - Feb. 24, 2020 06:53:51
User Avatar
Member
28 posts
Joined: Nov. 2017
Offline
https://www.sidefx.com/forum/topic/67922/?page=2#post-299373 [www.sidefx.com]
dpernuit
@maninmatrix Unfortunately no, V2 will not work at runtime in the game.

Runtime support for Houdini Engine is actually a separate topic from the new version of Unreal.
  • Quick Links