Keyframing Parameters in UE4

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Hello,

I'm attempting to keyframe parameters of a procedural model in Unreal Engine in order to render out a video for an upcoming class. There's an example here at 1:27 - https://vimeo.com/373680334#t=87s [vimeo.com] of what I'm trying to record. I already have a working model in Unreal that I'm able to edit the parameters of, but I can't change its parameters in the sequencer. If there's any way to do something similar, even if it requires blueprinting, I'm willing to do it. Thank you for your help.
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