Modo to Houdini to 3DS Max to Swift3d

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Hi, everyone.

I am going to make a Shockwave/Flash game with 3d characters and environments.

I modeled a figure in Modo. I triangulated and converted it to 3DS via Polytrans. 3DS Max rigging was killing me with the non proprietary model. Weird.

So, I need to get bones into my model, animate the model, but it must work in 3DS Max. I have a Max plugin for Swift 3d that outputs vector.

Will Houdini Escape work in this chain?

I have read using the search term, “Max,” but I am not finding the necessary info to put the pieces together on my own.

Last but not least, what is the deal with “Auto Rig?” Where is part 2 of the video that tells you how to capture geometry? I read on this topic as well and found more questions and vague references to archaic info on the 3D Buzz site and others.

I would like to capture geometry with my Auto Rig. Any concise info appreciated.

Thanks in advance.
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Last but not least, what is the deal with “Auto Rig?” Where is part 2 of the video that tells you how to capture geometry? I read on this topic as well and found more questions and vague references to archaic info on the 3D Buzz site and others.


Hello


I'm also waiting for the Part 2 of this tutorial (mentioned in part 1, but never came…)



thanks,



bern
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Bernard
Last but not least, what is the deal with “Auto Rig?” Where is part 2 of the video that tells you how to capture geometry? I read on this topic as well and found more questions and vague references to archaic info on the 3D Buzz site and others.


Hello


I'm also waiting for the Part 2 of this tutorial (mentioned in part 1, but never came…)



thanks,



bern

Hiya Bern.

Nice to meet you.

I am going to keep pecking at it. I will certainly let you know if I should realize the answer.

The Help Contents instructions on this subject are kinda confusing. But that is why we drivers have road maps. lol

Take care.
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