As an Indie developers, we got used to pricing models like Unity's, where you use it for free until you make a certain amount of money, then you have to pay for subscription or a percentage of your prophets.
This is much better that this “Apprentice” version, which is restricted in key areas like exporting to the Houdini Engine (or exporting anything for that matter).
Here is my issue: I wanted to create assets and publish them on the Unity Asset Store, and see if that works out, but there are many problems with that:
- I can't use the Apprentice version commercially, even on a small scale
- I can't even test my assets inside of Unity
So I think there is a lot of wasted potential there, if the Indie version was made free until one makes a certain amount I think it would make a lot more sense. At least for me.