Request for a tool like Blender’s Box cutter and Hardops

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I work as an environment artist and do modeling for props and background stuff from time to time, i found out how easy and fast is working with Blender there’s is no way I can model with that speed and freedom using Houdini , but I love the control I have using Houdini, I can do anything I want but I need it to be faster and easier, please take a look to the video and other related ones and tell me if there’s a chance to have something similar:
https://youtu.be/iSNixJXoQX8 [youtu.be]
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Boxcutter is already in labs.. https://www.sidefx.com/tutorials/detailing-out-mesh-in-houdini-using-boxcutter-tool/ [www.sidefx.com]
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https://gumroad.com/l/KYCgR [gumroad.com]
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Jonathan de Blok
Boxcutter is already in labs.. https://www.sidefx.com/tutorials/detailing-out-mesh-in-houdini-using-boxcutter-tool/ [www.sidefx.com]

Wow I can’t believe I never saw anything related to this before! I will start testing it right away, still from the video I can see that gives some benefits over the Blender version but the Blender one still feels more intuitive, maybe because the shortcuts, anyways I need to test it and find out,
Thanks for sharing this!
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korbenD
https://gumroad.com/l/KYCgR [gumroad.com]

Ohh this thing looks interesting! I guess need to start looking for more of these tools .
Thanks for the link!
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Well after testing Houdini version of box cutter I have to say I feel a bit disappointed ☹️.
In Blender version You can start creating box, circle and custom shapes by default, tried to create a circle in Houdini and it did not aligned automatically to the surface face, it did not keep proportioned so you need to eyeball a perfect circle shape,
In blender you can Trace your shape and use shortcuts to do many actions such as union, substract, Cut, etc.
You can recall and reselect all the shapes you cut visually using Hardops.
You can perform Cuts and tweak all the cuts you did as if they were individual objects,

And the list goes on and on.

Houdini's attempt, Unfortunately is light years behind Blenders.

Hmmm
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jorgelm23
Well after testing Houdini version of box cutter I have to say I feel a bit disappointed ☹️.
In Blender version You can start creating box, circle and custom shapes by default, tried to create a circle in Houdini and it did not aligned automatically to the surface face, it did not keep proportioned so you need to eyeball a perfect circle shape,
In blender you can Trace your shape and use shortcuts to do many actions such as union, substract, Cut, etc.
You can recall and reselect all the shapes you cut visually using Hardops.
You can perform Cuts and tweak all the cuts you did as if they were individual objects,

And the list goes on and on.

Houdini's attempt, Unfortunately is light years behind Blenders.

Hmmm

Yeah, some modelling tools like hops/bcutter would be nice, these in my opinion give blender the edge in all the modelling landscape, despite what other “industry standard” software users try to believe.
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@g83927

Yeah you’re right, Blender just keeps improving, I guess i will need to do the modeling in Blender and then bring it to Houdini for some magic
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