Pyro FX Texture sheets, for Karma?

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Hello, team.
So, amazing stuff has been shown with the H18.5 release, and if we are lucky enough, Karma GPU gonna be available next year . And the whole roundtrip from zero to exposion in UE will be much faster, especially with GPU rendering, whenever that lands.

My question is: is the work being done to port this tool to Karma? Karma is supposedly faster on CPU as well (didnt test side by side), is this thing going to happen within the 18.5 timeframe?
Thanks in advance.
https://twitter.com/s88ng [twitter.com]
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Hi,

Currently not planned yet, but please RFE it!
Paul Ambrosiussen
Technical Artist - SideFXLabs
twitter.com/ambrosiussen_p
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Thanks, Paul. I will over the weekends.

I think I will also RFE an upgraded version of simple baker, now that Karma has a bevel shader working . My personal realtime CAD > Game Engine pipeline relies on this heavily on this part, so I would vote for it to be upgraded with my both hands.
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