Import UE4 meshes into Houdini - materials and textures

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Hi there,

I would like to automate the generation of impostors for UE4 meshes using the SideFX Labs impostor nodes. The starting point for the HDA would be an Object Merge note whose object path is exposed to UE4.

To create the impostor render, I would need to somehow extract the materials and textures and render the geometry with those, but I can't figure out how to do that. I know that the materials' paths are specified in the unreal_material attribute of the imported geometry but I don't know how to proceed from there.

Is there any way to setup the materials in Houdini using that path information?

Thanks!
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